Put them in the Garbage! coverPut them in the Garbage!Puzzle

Put them in the Garbage!

If they're bringing you down, well don't hang around...

by sigali

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What it is

Put Them in the Garbage! is a short first-person puzzle game made for the Solo Dev jam 13. It mixes exploration, riddles and a character-centered story across two locations, wrapped in retro-style visuals and an original soundtrack.

From the developer

In the developer’s own words, from sigali.itch.io.

About

This game was developed in three days for the Solo Dev jam 13 , hosted by Solo Development, drahmen, Practical NPC. The theme is: The Other Side

Features

Read more

Original handcrafted assets : every 3D model and piece of music is original and made by me without generative AI

Two explorable locations

Puzzles and Plot : the riddles to solve are integrated in a character-centric narrative

Atmospheric : retro style graphics, horror vibes environment

Controls

WASD: move

Mouse: look around

E: interact with objects

Left Click: advance text cards

Right Click: zoom

Esc: open pause menu

WARNING: A known bug happens if you try to access the pause menu during scene transitions, and you can no longer proceed. During normal gameplay it is completely fine. I did't have time to correct this bug before the submission due date.

Estimated Duration

Approximately 20 minutes.

Credits

3rd party assets include 2D textures, sound effects, and the font; except for the latter they're all CC0. More details can be found in the credits panel in the main menu.

The inspiration for this game came to me while listening to the song Garbage by Louie Zong. The phrase "If they're bringing you down, well don't hang around. Put them in the garbage" is taken directly from that song.

Editor takes

BeaThe Jam Judge
“A three-day jam winner that uses its tiny scope well—two handcrafted locations and a character story in ~20 minutes—but the transition pause bug is a real blemish.”
JunoThe Puzzle Purist
“Clear WASD/mouse interactions and color-blind-friendly visuals make the puzzle logic approachable, yet the short runtime leaves little room for a genuinely earned aha.”
NicoThe Commuter
“A 20-minute run is perfect for one sitting on a break, though keyboard-and-mouse controls make it a desk game rather than a phone one.”

How to play

Use WASD to move and the mouse to look around. Interact with objects with E, click to advance text, right-click to zoom in, and press Esc to open the pause menu.

Tips

  • Search both locations fully before moving on; story clues can be easy to miss.
  • Interact with objects that stand out or seem suspicious.
  • Right-click to zoom and examine objects more closely.
  • Read every text card carefully; dialogue hints at what to do next.
  • Only use the pause menu during normal gameplay to avoid a known scene-transition bug.

Questions

How long does a playthrough take?

The average session is about half an hour.

Does the game support color-blind players?

Yes, it is listed as color-blind friendly.

Are the assets made with AI?

No. All 3D models and music are original and handcrafted by the developer without generative AI.

Is there a known bug to watch out for?

Opening the pause menu during a scene transition can break the game, so wait until normal gameplay before pressing Esc.

What game jam was it made for?

It was made for the Solo Dev jam 13, whose theme was 'The Other Side'.

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