What it is
Put Them in the Garbage! is a short first-person puzzle game made for the Solo Dev jam 13. It mixes exploration, riddles and a character-centered story across two locations, wrapped in retro-style visuals and an original soundtrack.
From the developer
In the developer’s own words, from sigali.itch.io.
About
This game was developed in three days for the Solo Dev jam 13 , hosted by Solo Development, drahmen, Practical NPC. The theme is: The Other Side
Features
Read more
Original handcrafted assets : every 3D model and piece of music is original and made by me without generative AI
Two explorable locations
Puzzles and Plot : the riddles to solve are integrated in a character-centric narrative
Atmospheric : retro style graphics, horror vibes environment
Controls
WASD: move
Mouse: look around
E: interact with objects
Left Click: advance text cards
Right Click: zoom
Esc: open pause menu
WARNING: A known bug happens if you try to access the pause menu during scene transitions, and you can no longer proceed. During normal gameplay it is completely fine. I did't have time to correct this bug before the submission due date.
Estimated Duration
Approximately 20 minutes.
Credits
3rd party assets include 2D textures, sound effects, and the font; except for the latter they're all CC0. More details can be found in the credits panel in the main menu.
The inspiration for this game came to me while listening to the song Garbage by Louie Zong. The phrase "If they're bringing you down, well don't hang around. Put them in the garbage" is taken directly from that song.
Editor takes

“A three-day jam winner that uses its tiny scope well—two handcrafted locations and a character story in ~20 minutes—but the transition pause bug is a real blemish.”

“Clear WASD/mouse interactions and color-blind-friendly visuals make the puzzle logic approachable, yet the short runtime leaves little room for a genuinely earned aha.”

“A 20-minute run is perfect for one sitting on a break, though keyboard-and-mouse controls make it a desk game rather than a phone one.”
How to play
Use WASD to move and the mouse to look around. Interact with objects with E, click to advance text, right-click to zoom in, and press Esc to open the pause menu.
Tips
- Search both locations fully before moving on; story clues can be easy to miss.
- Interact with objects that stand out or seem suspicious.
- Right-click to zoom and examine objects more closely.
- Read every text card carefully; dialogue hints at what to do next.
- Only use the pause menu during normal gameplay to avoid a known scene-transition bug.
Questions
How long does a playthrough take?
The average session is about half an hour.
Does the game support color-blind players?
Yes, it is listed as color-blind friendly.
Are the assets made with AI?
No. All 3D models and music are original and handcrafted by the developer without generative AI.
Is there a known bug to watch out for?
Opening the pause menu during a scene transition can break the game, so wait until normal gameplay before pressing Esc.
What game jam was it made for?
It was made for the Solo Dev jam 13, whose theme was 'The Other Side'.








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