What it is
Wendle & Crow is a hand-drawn action farm-defense game. Guide Wendle through day and night cycles, tending crops and protecting the farm from crow attacks with an enchanted broom. It was built for the SCREAM JAM 2026 game jam.
From the developer
In the developer’s own words, from ablader1.itch.io.
Playable in a browser and on mobile
Wendle’s farm is beset by a tenacious flock of crows and Wendle’s father has demanded it be fixed. With his trusty broom in hand, Wendle steps out into the fields to defend his family’s crops… with his life.
Wendle & Crow is an Action Farm Defense game. Guide Wendle through peaceful mornings and dangerous nights: plant and water your crops, place and arm scarecrows, and fend off an army of crows using your enchanted broomstick. But be quick: if Dad’s not satisfied with your harvest by dinner, you’ll go to bed hungry.
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Assets and Game Creation
Paige “Mooch” - Visual Assets
Every visual you see in the game including fonts - with the exception being the game’s logo, which uses the “Jekteam” font by Khurasan: https://www.fontspace.com/khurasan , was hand-drawn by Paige in Clip Studio Paint. All UI, buttons, fonts, character art, etc. were Paige’s responsibility and defined the visual aesthetic of the game.
Caleb - Godot Coding - Message on Discord
Caleb made sure Paige’s assets and Guti’s sounds had a world in which to live and breathe. He worked hard to create a faux isometric perspective with GODOT’s 2D tools, and dedicated a significant amount of his time to making sure everyone’s visions could be realized. All coding, debug, and interactive mechanics were created by Caleb. He also made some cool visual effects to help sell the actions and lighting in the world.
Alex “Guti” - Music and SFX
Guti was the sound wizard. He brought his full library and years of sound design experience to the table and made sure our game sounded exactly the way we wanted. All sound effects and music you hear in the game, from simple menu clicks to completely custom musical themes, were created and recorded by Guti.
Bringing Wendle to Life
Wendle & Crow started as a comic assignment when Paige was in college at the Savannah College of Art & Design back in 2013. It was a story told without speech bubbles about a kid whose father demanded he get rid of crows attacking their crops, and the kid tries ever-escalating means of solving the problem, from a simple shotgun to a full cannon that blew up his father’s field.
When the opportunity to do a Game Jam popped up, we decided it would be fun to expand on the Wendle & Crow concept and make a game based in the art style Paige developed while at school. It’s heavily influenced by Tim Burton and games like Don’t Starve, but we wanted to make sure it had its own unique feel. We started with the idea of a Tower Defense game where the scarecrows acted as towers and a line of crows came through the farm and had to be fended off in an idle game format, but the player could run Wendle around to repair damaged towers and harvest crops. We largely stayed true to this concept, but it evolved into more of a strategy defense game inspired by tile placement games, where the player has a calm phase of placing scarecrows and buying crop plots in order to best survive the combat phase where crows spawn and fly in from all sides of the screen.
We knew we wanted Wendle to be on screen and controlled by the player - he’s very cute, and Paige really wanted to see him in action. That was the basis for a lot of our decisions: what did we want to see? What sounded fun or cool? Could we get GODOT to do that? Alternating between wanting to tell a specific story and chasing cool mechanics lead us into a bit of a chaotic week. We weren’t sure until the last few days of the Jam which combat mechanics we wanted to use or what the final gameplay loop would look like, because things kept evolving as we encountered fun and new ideas. It was messy, but rewarding. Discovering w
Editor takes

“Strong jam showing at 4.269, but with only a half-hour session and in-development status, I'm waiting to see if the crop-defense economy has legs beyond the demo.”

“The interactive tutorial and faux-isometric clarity make the rules readable, yet the short jam scope doesn't yet prove how fair the crow waves stay when pressure ramps up.”

“Wendle's hand-drawn Tim Burton vibe and Dad's dinner ultimatum give the farm real melancholy, though the jam length leaves that story as a sketch rather than a full tale.”

“Keyboard-and-mouse controls and a half-hour arc make for a clean run, but smartphone input and hitbox tightness still need proving in the full version.”
How to play
Move Wendle around the farm using the keyboard, mouse, or smartphone touch controls. During the day, plant and water crops and place scarecrows; at night, knock back crows with the broomstick. Keep the harvest strong enough by dinner to satisfy Dad.
Tips
- Work quickly in the morning: the better the harvest by dinner, the safer you'll be.
- Place scarecrows where crows tend to gather, not just around the edges.
- Keep an eye on your crops while fighting; a few crows can undo a lot of work.
- Use downtime to water and plant new crops so you're ready for the next night.
Questions
Can I play it on my phone?
Yes, the game is playable in a mobile browser.
How long is a session?
An average session lasts about half an hour.
Is the game finished?
It is currently in development; this is a build made for SCREAM JAM 2026.
Does it have accessibility options?
It includes subtitles, configurable controls, and an interactive tutorial.
Does it save progress?
The page does not specify, so expect a session-based experience without guaranteed save support.









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