What it is
Visceral is a turn-based survival horror roguelite set on a farmland that is not what it seems. You play Bernhardt Godfrey, who is pulled from a river by a farmer and offered the chance to bring his dead daughter back, only to spend each night fighting monstrous beings between the barn and the farmhouse.
From the developer
In the developer’s own words, from eeriecast.itch.io.
https://store.steampowered.com/app/5301770/Visceral/
YOU DON'T GET TO DIE TONIGHT
You are Bernhardt Godfrey. Your daughter is dead, and tonight you went to a bridge to follow to join her in the great beyond. But a farmer pulled you from raging waters, dragged your unconscious form back to his barn, and he told you something when you woke up.
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I can bring back your daughter. Come to my house if you care to know more.
He left. You soon realize that this farm is not right. Not at all. Between the barn and the farmhouse, the most f*cked up beings you've ever seen try to flay the skin and meat from your bones. Arm yourself with a gun and a melee weapon. You MUST survive the night.
WHAT YOU DO
VISCERAL is a turn-based roguelite with a flashlight. Every run is a night on the farm: push row by row across a hidden map, fight what's in the rooms, spend what you tear out of them, and either walk out or awake back on the barn floor for the next attempt.
Combat is about light first, then violence
The dark is the enemy's side. Anything outside your beam is nearly impossible to hit and hits back harder. Find it, pin it, then swing or shoot.
3 action points a turn. Strike, study, move the light, or flee. Items are free. Be careful not to overexert yourself.
Study the monster. One AP shows its stats, its weak point and what it's about to do. Weak points are the only way to crit. Every creature you study is written into the Notebook permanently, and each tier you reach gives you a permanent 10% chance to dodge that creature on every future run.
Nerve. Taking damage rattles you; the lower your nerve, the more damage you take. Studying can restore your nerve.
One melee weapon, one gun. Both wear out. Guns hit harder and reach further but need ammo you have to find. Charged melee blows, burst fire, captive bolts, nail drivers, a flare pistol that keeps whatever it hits lit for three turns.
Every creature has its own rules
The Ooser is blind and hunts by sound. The Harvester strikes from outside your light and is gone before you can turn. The Tearub weakens the longer you keep it lit. The Scarecrow crosses the room in a blink. Blights like the First Offering and Tender guard the worst rooms, and at the end of the fields waits something that used to be the farmer's son.
Build a night
42 weapons in three rarities, each rarity carrying more passives: self-sharpening blades, boomerang rounds, branding hits that keep a creature lit, blows that restore nerve on a crit.
Over 60 omens — relics that bend the run: more max HP, a reflector that burns your light brighter, a salesman's piece that puts a passive on your gun, and a handful of cursed ones you'll wish you'd left alone.
Items for the fight: bandages, morphine, flares, adrenaline, grenades.
Viscera is the currency. Something at the counter craves it. Buy or sell, never both, and reroll his stock if you can pay.
Die, and keep the book
Death ends the run, not the game. Every night unlocks new weapons, omens and items for the pool, and the Notebook keeps every page of Vaughan's story you found, every creature you studied, and the record of every attempt.
THE DEMO
This build is Act 1 of 3: The Fields — seven creatures, the Father's Son at the fence, and the house door. Full runs save mid-night, so quit and come back whenever you like.
Mouse and keyboard, touch, or controller.
English and Japanese (日本語対応).
Pixel art at 480×270, drawn with code; plays in the browser or as a Windows download.
AI only used to aide in coding.
A game by EERIECAST .
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Editor takes
“42 weapons and 60+ omens already make each farm run a different gamble — I’m hooked on the one-more-run loop.”
“The 3-AP light-pinning combat feels sharp, but the darkness punishing anything outside your beam can make deaths feel cheap.”
“Permanent notebook dodge tiers and rarity-driven weapon passives are a solid long-term hook; the numbers just need more balancing once development finishes.”
“A few minutes per session with smartphone and one-button support is perfect for commutes, though in-development means you shouldn't rely on saves yet.”
How to play
Each run is one night on the farm. You push across a hidden map, reveal rooms with your flashlight, and spend 3 action points per turn to strike, study, move the light, or flee. Because anything outside your light is nearly impossible to hit and hits back harder, combat is about finding and pinning creatures in your beam before attacking.
Tips
- Study creatures during a run: one AP reveals stats, weak points, and their next action, while adding them to your Notebook.
- Keep your nerve up—taking damage makes you take more damage, and studying can restore nerve.
- Manage your melee weapon and gun: guns hit harder and reach further but need ammo, while melee weapons wear out.
- Learn each creature's rules, such as the Ooser hunting by sound or the Scarecrow crossing the room in a blink.
- Build around permanent gains: every creature studied and every tier reached gives a lasting dodge chance on future runs.
Questions
Is Visceral free to play?
The game is playable from its itch.io page and also has a Steam store page; check those pages for current pricing and availability.
Does the game save progress?
Each run starts over on the barn floor, but permanent progress is tracked: studied creatures are recorded in the Notebook and tier bonuses carry into future runs.
How long is a run?
The page lists the average session as a few minutes, with each run representing one night on the farm.
What controllers are supported?
Input options include mouse, Xbox and PlayStation controllers, any gamepad, Joy-Con, and smartphone input.
Is the game finished?
Visceral is in development; it was made for the Feedback Quest 9 game jam and ranked 1st out of 261 entries.









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