What it is
Raccoocket is a short physics-based rocket-building game about launching a little raccoon to the moon from a junkyard. It has six rounds with rising target heights, from 120 meters to 4,500 meters, and was made for the Mini Jame Gam #60 game jam.
From the developer
In the developer’s own words, from liduishan.itch.io.
Raccoocket is a rocket-building game set in a junkyard. The hero is a little raccoon. There are six rounds, and the target height climbs from 120 meters to 4,500 meters. Each round adds a new problem.
Drag parts from the tray onto the launch pad. Stack the core from the bottom up, hang thrusters or fins on either side, and drop attachments onto the parts themselves. Hairspray, cola, a fire extinguisher, and a gas canister can all push the rocket. A broken umbrella and an ironing board keep it steady. A wok, a metal bucket, and a fridge can block explosions, and they can also sit on top to handle the heat and the meteorites.
Every change runs the rocket through many simulations and shows the chance of success and the expected height. Parts that will cause trouble light up with a red dot. After launch, the stages ignite on their own. During flight you only use A and D to straighten it. Succeed, and the next round begins. Fail, and the game tells you why: it flipped, got crushed, exploded, burned, the raccoon passed out, or something hit it. Then you go back and rebuild.
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Controls
Drag parts with the mouse. Click a card in the tray to place it automatically. Right-click to remove a part. Press space to launch. The screen marks what the round requires. Heat shielding, oxygen, and meteorites turn green once they are handled.
This is a browser game. Open the page and play.
Editor takes

“Six rounds with heights from 120 to 4,500 meters is a nice ramp, but as a prototype it's over before the upgrade loop can prove itself.”

“A little raccoon aiming for the moon from a junkyard is quietly charming, but the bare-bones presentation leaves the atmosphere mostly to your imagination.”

“The sim feedback and red-dot warnings make failures readable and fair, though A/D-only flight can feel overly restrictive after all that building.”
How to play
Drag parts from the tray onto the launch pad, stacking the core, adding thrusters or fins on the sides, and dropping attachments onto parts. You can also click a card in the tray to place it automatically; right-click removes a part, and space launches. During flight, use A and D to keep the rocket straight while the stages ignite automatically.
Tips
- Check the simulation result after every change; it shows success chance and expected height before you commit to launch.
- Look for red dots on parts, since they indicate parts that will cause trouble.
- Put a wok, metal bucket, or fridge near the top when the round adds heat or meteorite hazards.
- Use a broken umbrella or ironing board to keep the rocket stable in flight.
- After a failure, read why it happened (flipped, crushed, exploded, burned, etc.) and rebuild rather than relaunching the same design.
Questions
How many rounds are there?
Six rounds, with the target height climbing from 120 meters to 4,500 meters. Each round also adds a new problem.
Is Raccoocket a full release?
No, it is labeled as a prototype, made for a game jam. It is short and may feel unpolished.
Can I play it on mobile?
It runs in the browser, but the listed controls are mouse and keyboard, so it is best played on desktop.
Does the game save progress?
The provided page text doesn't mention saving. As a short browser prototype, it is likely meant to be played in one sitting.
What happens when the rocket fails?
The game tells you the cause — for example, it flipped, got crushed, exploded, burned, the raccoon passed out, or something hit it — and you go back to rebuild.









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