What it is
KAIJU DISPOSAL is a browser-based clean-up incremental about cutting up a dead giant monster in the middle of a city. You run a small disposal firm and decide which parts of the carcass get cut next, then coordinate trucks hauling them to buyers before rot sets in.
From the developer
In the developer’s own words, from csaf.itch.io.
The heroes won. Now somebody has to move it.
KAIJU DISPOSAL is a free clean-up incremental for your browser. A giant monster has been killed in the middle of the city, and your small firm has the contract to get it off the street before it rots, swells or glows any further.
How it plays
Read more
Click a part of the carcass (a leg, the head, a stretch of tail, the glowing core, the gut) to put it on the foreman's board. The board holds two next cuts, and a free saw crew takes the next one, so you choose every cut as the crews free up. Trucks fill up at the kerb and haul to the buyers: bone to the museum, hide to the tannery, glands to the lab, horn to the carvers, the isotope core to the reactor. Fresher parts pay more.
The body is the clock. Every part rots, rot raises a stench, and the stench costs the city's patience. The core heats the body around it so it rots faster, and the gut fills with gas and bursts across the street if nobody vents it or cuts it out first.
Things happen mid-job, on a banner with a clock: a buyer pays double for one material, a news crew films one piece (cut it in time and the city calms down), the gut rumbles, the core flares, the sun comes out and the whole body rots faster. Each one can change which cut should go next.
Every carcass is generated: seven body plans, ten species, and their hides, markings and backs, so no two jobs look the same.
Between jobs, hire saw crews, trucks, vent crews and decon crews, and buy nine upgrades: bigger trucks, lead-lined skips, a crane, a vent rig, a rail spur, decon foam, a cold store, a lab contract and the harbour barge.
Twelve contracts make the campaign, from a small lizard in the market to the largest carcass the city has ever seen, across a wider dock street. The bigger jobs reach the firm later, so their bodies arrive already turning, and they come with conditions (a heatwave, a hot core, a bloated gut, crowds, rain). On those, a careless cutting order can lose the job. A campaign is about seventeen minutes of job time at normal speed, plus the time you spend in the yard.
Controls
Mouse: click a piece to order it cut, click it again to cancel. Space, P or Esc pause, S opens the shop, 1, 2 and 4 set the speed, M turns the sound off and on, the arrow keys or a drag move the view on the largest job. On a phone, tap a piece, and drag anywhere to move the view on the largest job (a drag never orders a cut); held upright the street turns to fill the screen, held sideways you see all of it.
The firm saves in your browser after every action. There is no game over: if the city loses patience, the army finishes the job, the firm loses some reputation, and the contract is offered again, with the city a little more patient each time you try it.
More free browser games from CSAF
BANNERET: SUCCESSION — Plant the banner and the whole House charges it. The dead stay dead — their heirs inherit the blood, flaws and all.
CHARGE BARGE — Drive a storm ironclad up a hostile coast. Volts buy the hull; surge buys the miracle; the ram is a decision.
OTTERBOUND — Six otters, one raft, and a river that never ends the same way twice.
THE LAST FLOCK — Your army is a crowd you shape with movement alone — and it dies.
RUSTBLOOM — You never find the key. You forge it. A top-down adventure where every lock has many answers.
SECOND INTENT — A duel where the opponent is openly building a read on you — and shows you exactly what it has learned.
FLOODMARK — The flood is not the disaster. The flood is the harvest. A cozy town builder you play by aiming a river.
ANNEAL — Pour it big. Pour it right. You rarely get both. A free foundry game about size and temper.
PERIGEE — An indirect god game where your only lever is the moon. Set t
Editor takes
“A solid incremental skeleton—nine upgrades, twelve contracts—but a seventeen-minute campaign makes the long-term loop more snack than meal.”
“Click-to-cut feels snappy and the pause/speed hotkeys are there, though on the biggest job you'll be dragging the view around a lot; no game over softens the failure sting.”
How to play
Click a part of the carcass to queue it on the foreman's board, where a saw crew will take the next cut when free. As cuts are made, trucks haul the pieces to buyers; each part has a different buyer and fresher parts sell for more. Keep an eye on rot, the hot core, and the swelling gut while responding to event banners.
Tips
- Cut fresher parts early because they pay more, and reorder cuts when a buyer is paying double.
- Don't ignore the gut: if it fills with gas and bursts, it sprays the street, so vent or cut it out first.
- Watch the core — it heats surrounding body parts and makes them rot faster.
- Keep the city's patience up; if it runs out, the army takes over and you lose reputation.
- Upgrade trucks and buy equipment like a cold store or lead-lined skips between contracts.
Questions
Is KAIJU DISPOSAL free?
Yes, it's free to play in your browser.
Does the game save progress?
The game saves your firm in your browser after every action.
How long does a campaign take?
A campaign is about seventeen minutes of job time at normal speed, plus time spent in the yard between jobs.
Can I play it on my phone?
Yes, it works in a mobile browser with touch controls; tap to order a cut and drag to move the view on the largest job.
What happens if the city loses patience?
There is no game over; the army finishes the job, the firm loses some reputation, and the contract is over.









Comments 0
Log in to comment
No comments yet. Share a tip, a bug or your best moment.